white mess dress army Germany, Kriegsmarine. A Fregattenkapitän's White Service Uniform – eMedals
SKU: 64913628971
white mess dress army

white mess dress army Germany, Kriegsmarine. A Fregattenkapitän's White Service Uniform – eMedals

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Description

white mess dress army Germany, Kriegsmarine. A Fregattenkapitän's White Service Uniform – eMedals(Kriegsmarine weisse Uniform fr Fregattenkapitn). A well preserved, two piece Kriegsmarine Fregattenkapitns white uniform, consisting of: 1. A tunic constructed of white cotton rayon blended material. It features a low set collar reinforced with three rows of machine stitching. Each shoulder is adorned with a board constructed of white wool with a cardboard core, topped by four bands of interwoven silver aluminum wire piping, and pinned with a single

(Kriegsmarine weisse Uniform für Fregattenkapitän). A well-preserved, two-piece Kriegsmarine Fregattenkapitän’s white uniform, consisting of:

1. A tunic constructed of white cotton/rayon-blended material. It features a low-set collar reinforced with three rows of machine stitching. Each shoulder is adorned with a board constructed of white wool with a cardboard core, topped by four bands of interwoven silver aluminum wire piping, and pinned with a single gilded rank pip. Each measuring 35 mm (w) x 115 mm (l), the boards are secured in place with integral bars fitted through a loop in the tunic at the outer edge and with gilded magnetic metal buttons on the inner edge. Two pleated pockets are set into each breast flap, all opening with scalloped flaps with reinforced buttonholes meeting gilded magnetic metal buttons. Four sets of threaded loops are distributed over and around the upper left pocket for the accommodation of awards, while three additional loops set above the upper right pocket retain a period original insignia. The former consists of a gilded aluminum Kriegsmarine-style German national eagle clutching a wreathed mobile swastika. Measuring 96 mm (w) x 36 mm (h), the eagle is unmarked and features a reverse barrel hinge, horizontal pinback, round wire catch, and central stabilizer neatly fastened to the tunic. It closes with six gilded magnetic metal buttons on the right flap meeting an equal number of reinforced buttonholes on the left flap. The interior is plain with the exception of a suspension loop set into the collar, as well as a black ink mark of “2. 93075” on the lower right flap. It measures approximately . With only minor material wear evident, it is in an extremely fine condition.

2. A set of trousers, constructed of an identical white cotton/rayon-blended material. The exterior features three belt loops and two side pockets, with an additional back pocket. The trousers close with a French fly featuring five hidden bakelite buttons meeting an equal number of reinforced buttonholes. Four additional bakelite buttons are distributed around the interior of the waistband, which is also stamped with a black Kriegsmarine distribution mark and code “6830-255-2420”. Measuring approximately 340 mm across the waist, with an inseam of 320 mm, and an overall length of 980 mm, the trousers demonstrate minor exterior soiling and material fatigue, and are in an overall near extremely fine condition.

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SKU: 64913628971

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J
Justin Horner
Lexington, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Fort Morgan, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Port Orchard, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
S
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S. Max
Natrona Heights, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
Y
Yumin
Massapequa, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024

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